Skip to main content Developer  Marcus Nygren
Professional

PlayIt Uppsala University, Linköpings kommun, Ecorado, KTH, Drakryggen

2018 (-2021)

Vinnova innovation project. Inspired by Scratch Jr, Blockly and Internet of Things, we built a playground that kids themselves could remake via graphical programming. It needed to be accessible, durable, fun, and intuitive. I was a consultant to the researchers; doing feasability evaluations, doing the first prototype, breaking down concepts and user stories into technical and UX tasks, and technical hand-over after the first prototype was successful.

I mostly worked with:
  • Concept
  • Technical feasability
  • Raspberry Pi programming
  • UI design
  • Network communication
  • User testing
  • Game design
  • Block/flow-based programming
Using:
C
Arduino
Raspberry Pi
Python
Node
JavaScript
Blockly
Unity
Azure

Mathetopia Visedu

2018

Introducing programming material into the game Mathetopia.

I mostly worked with:
  • Concept development
  • Project leadership
Using:
Block/flow-based programming
Screenshot from Mathetopia

ZooWho ZooBooks

2014

Worked on iOS game ZooWho by ZooBooks. "We squeezed 32 of your favorite animals into an iPad! Introducing ZooWho™—the free official iPad, iPhone and iPod app of ZOOBOOKS®! Collect, learn and play with the animals."

I mostly worked with:
  • App marketing
  • App development
Using:
Objective-C
Photoshop
    Screenshot from ZooWho
    Awards (university projects)

    Rainbone

    2016

    A voice controlled cooperative game. It was developed mainly for dome theaters (up to 100 players), but it is also portable to 2D screens and Oculus Rift. Open source on Github.

    Using:
    GLSL
    C++
    dome
    voice controlled
    collaborative
    game design
    accessability
    • 1st place in Next public magnet, C Awards

      SumoBot Wars

      2015

      Play against a friend or an AI. Inspired by the sumobot competitions.

      I mostly worked with:
      • Blueprint programming
      • AI enemy behaviour using Behaviour Trees
      • local multiplayer
      • player testing
      • game design
      Using:
      Unreal Engine
      • 2nd place in Best game, LiU Game Awards

        Ladybug

        2014

        I mostly worked with:
        • Multiplayer
        • Mathematics
        • Peer-to-peer network communication
        Using:
        Java
        Android
        MATLAB
        Box2D
        • 1st place in Best interaction design, C Awards
        • 1st place in Best Technical Project in Media Technology, Linköping University
          WebGL

          Continuous

          2012-2013

          Making university mathematics concept graspable. I worked as an evangelist, for example filming, grant applications, the marketing, and product development.

          Using:
          WebGL
          JavaScript
          HTML
          CSS

          Inhibitor

          2012

          WebGL project. I worked primarily on the particle systems (fog/mist), sky dome, and camera movements.

          Using:
          WebGL
          JavaScript
          HTML
          CSS
          jQuery
          Three.js
          3DS Max
          Game jams

          Monster math

          2022

          Project for the global GMTK Game Jam 2022, themed "Roll of the Dice". "That theme might immediately spark ideas of randomness and probability, or board games and casinos, but as always - you can interpret this theme however you like."

          Using:
          Unity
          Screenshot from Monster math

          Express Delivery

          2015

          For Nordic Game Jam 2015 in Copenhagen. Tags: arcade, maternity simulator, taxi driving, babies.

          I mostly worked with:
          • Game design
          • Game programming
          Using:
          Unity
          Screenshot from Express Delivery

          7 Light-years

          2013

          My first project in Unity, together with my amazing cousin Nifflas on Christmas Day.

          I mostly worked with:
          • Level design
          • Art
          Using:
          Unity

          In need of a frontend/JavaScript consultant?

          Welcome to contact me at marcus@edvira.com if you think we could be a good fit.
          Also, feel free to contact me if you have any other questions of course!